![]() Younger employees are expected to work long hours. Since the bosses themselves have long since adjusted to such a schedule they stay late, forcing their subordinates to stay late with them and putting a stress on both their social and family life. A worker is expected to stay at work until his boss leaves for the day, putting a limit on family and leisure time. Traditional corporate culture allows very little free time for their employees. Japanese work habits encourage this trend. As such, many adults willingly give up games, keeping the market much younger overall than elsewhere. While people will often play games on their cell phones, and though the DS made major in-roads into the casual market, particularly with women, admitting to playing games still carries a stronger social stigma in Japan than in Europe or North America. ![]() The west is far more accepting of adults playing games. ![]() Because so many amazing games came from Japan in the past, many imagine Japan to be a place where being a "gamer" is accepted and considered "normal." In reality it's anything but. Japanese culture has developed a reputation for being more accepting of traditionally geeky pursuits than the west.
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